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Fall 2008: Introduction to Reading Games: Composition, Literacy, and Video Gaming

Guest Editors Richard Colby and Rebekah Schulz Colby of the University of Denver present us with several revealing web texts outlining the intersections of literacy and gaming,  This issue of Computers and Composition Online addresses the role that popular online gaming environments like those provided in World of War Craft or Second LIfe can have in terms of studying and teaching rhetoric and writing.  

What kinds of rhetorical gestures does one practice when forming and maintaining a guild in World of War Craft?  What kinds of composing practices do the citizens of Second Life participate in as they craft identities for themselves in a virtual world?  How can the “playful” nature associated with gaming translate into effective writing practices?

I invite visitors to consider these questions as you read the several web texts of this latest edition of Computers and Composition Online.  Please consider this blog your writing space for “playing” around with any thoughts or questions you might have relating to the implications of gaming on the study or teaching of rhetoric and composition.

Joe Erickson
Blog Editor 

 

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